1 hour ago
|Mako from the first Conan flick.|
...It is generally accepted as the rule that air power made battleships obsolete in WW2. The US and British Navy kept their battleships in safe harbors until air superiority was established. Now, some say aircraft carriers are obsolete because of submarines and anit-ship weapons like the Chinese DF-21, a ballistic missile with 900 miles of range and attacks from above with incoming meteorite speed. It doesn't even have an explosive warhead, just a concrete slug! Small missile launchers are the new awesome as far as naval power goes.
How well do the rules for your game hold up to this modern situation? Do squadrons of fighters and torpedo attacks have the same devastating effects? ...
I know you're concentrating on speed and fun with workable rules being the desired outcome but have you found that fighters and missile attacks are the way to go?Any resemblance between Fleet Captain and modern naval warfare is purely coincidental. There's got to be fighter rules in Fleet Captain simply because Star Wars is fighter heavy. However, they can't be quite as awesome or important as in Star Wars, because original Star Trek is another heavy influence. So try imagining the Battle of Jutland involving a few biplane-launching carriers and you get the vibe I'm going for. I want to have bigass anti-ship missiles as well, simply because I want the possibility of launching a missile and striking a friendly vessel by accident. But big, dumb, slow capital ships exchanging wildly inaccruate laser cannon barrages will still be the focus of the game.
|This illo of Hugo le Bâtard by Jeremy|
totally nails the spirit of the campaign.
|Don't rotate your vessel at any point,|
just slip to the side. You dig?
Beginning tonight, September 7th, Armored Gopher Games will be hosting D&D Encounters on a weekly basis. The sessions will be run by Eric Bohm, and promise to be a lot of fun!
Seating is limited, be here early. Game time is 6:30PM. Enjoy!
Dave @ Armored Gopher GamesTonight also happens to be the night I'm resuming running D&D at the Gopher. Six sessions seemed like a sufficient amount of Boot Hill and I wanted to give my FLAILSNAILS players some competition, so I'm sending whoever shows up for my game into the Caves of Myrddin. It's not the first time I've GM'ed when another game was going down on the other side of the store, but it'll be the first time that other game was also called Dungeons & Dragons.
[D]o the dice all have to be of different sizes? Can you have something like d6/d4/d4 or d12/d6/d6? How about something like d6/d4+1/d4?
Otherwise, you only have 3 different types of ship. What say you?
|This is you after seeing the order of battle for your own side.|